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Infinite Space: An Argument for Single-Sharded Architecture in MMOs

by Matthias Derer on August 11th, 2010

“At CCP we firmly believe that we need to make programming as simple and intuitive for the game programmer as possible. We decided early on that in order to create a complex game such as EVE we would need some kind of multi-threaded programming. We also recognized that using scripting for game-level code was necessary simply to get things done. We were very fortunate to come across Stackless Python at a very early stage in development and ended up using it for all game logic.”

A nice in-depth view on the backend architecture of EVE online. Must-Read for coding EVE-addicts (like me).

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